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Number of items: 7.

Finnegan, Daniel, De Angeli, Daniela and Scott, Lee 2020. Sacred springs: teaching children local history via a game jam. Presented at: World's Most Inclusive Participatory Design Project, London, England, June 2020. Proceedings of the World's Most Inclusive Participatory Design Project Workshop.
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Barathi, Soumya C., Finnegan, Daniel J., Farrow, Matthew, Whaley, Alexander, Heath, Pippa, Buckley, Jude, Dowrick, Peter W., Wuensche, Burkhard C., Bilzon, James L. J., O'Neill, Eamonn and Lutteroth, Christof 2018. Interactive feedforward for improving performance and maintaining intrinsic motivation in VR exergaming. Presented at: 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 21 - 26 April 2018. CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, pp. 1-14. 10.1145/3173574.3173982
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De Angeli, Daniela, Finnegan, Daniel J., Scott, Lee, Bull, Anna and O'Neill, Eamonn 2018. Agonistic games. Presented at: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion, Melbourne, Australia, 28 - 31 October 2018. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. ACM, p. 103. 10.1145/3270316.3270594
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Wu, Xiaokun, Finnegan, Daniel, O'Neill, Eamonn and Yang, Yong-Liang 2018. HandMap: Robust hand pose estimation via intermediate dense guidance map supervision. Presented at: ECCV 2018: 15th European Conference on Computer Vision, Munich, Germany, 8-14 Sep 2018. Published in: Ferrari, Vittorio, Hebert, Martial, Sminchisescu, Cristian and Weiss, Yair eds. Computer Vision – ECCV 2018: 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part XVI. Lecture Notes in Artificial Intelligence Cham, Switzerland: Springer Verlag, pp. 246-262. 10.1007/978-3-030-01270-0_15
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Finnegan, Daniel J., O'Neill, Eamonn and Proulx, Michael J. 2017. An approach to reducing distance compression in audiovisual virtual environments. Presented at: 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE), Los Angeles, CA, USA, 19 March 2017. 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE). IEEE, p. 1. 10.1109/SIVE.2017.7901607

Finnegan, Daniel J., O'Neill, Eamonn and Proulx, Michael J. 2016. Compensating for distance compression in audiovisual virtual environments using incongruence. Presented at: 2016 CHI Conference on Human Factors in Computing Systems, San Jose, California, USA, 7-12 May 2016. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York: ACM, pp. 200-212. 10.1145/2858036.2858065
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Finnegan, Daniel J., Velloso, Eduardo, Mitchell, Robb, Mueller, Florian and Byrne, Rich 2014. Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play. Presented at: CHI PLAY 2014: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Toronto, ON, Canada, 19-21 October 2014. CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ACM, pp. 411-412. 10.1145/2658537.2661309

This list was generated on Mon Oct 26 06:16:03 2020 GMT.