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Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play

Finnegan, Daniel J., Velloso, Eduardo, Mitchell, Robb, Mueller, Florian and Byrne, Rich 2014. Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play. Presented at: CHI PLAY 2014: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Toronto, ON, Canada, 19-21 October 2014. CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ACM, pp. 411-412. 10.1145/2658537.2661309

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Abstract

Games designed around digital bodily play involve bodily movement and expression to create engaging gameplay experiences. Most feedback in these games takes the form of visual stimuli. To explore the gameplay mechanics afforded by depriving players from these visual cues, we designed Reindeer & Wolves, a role-playing game where blindfolded players capture other players relying on their hearing alone. Based on our design and play testing, we devised four strategies for designing games that incorporate sensory deprivation as an element of the core mechanic.

Item Type: Conference or Workshop Item (Paper)
Status: Published
Schools: Computer Science & Informatics
Publisher: ACM
Funders: EPSRC
Last Modified: 18 Jul 2019 10:45
URI: http://orca-mwe.cf.ac.uk/id/eprint/124224

Citation Data

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