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Continuance use intention with mobile augmented reality games: Overall and multigroup analyses on Pokémon Go

Jang, Seongsoo ORCID: https://orcid.org/0000-0002-5948-0876 and Liu, Yi 2019. Continuance use intention with mobile augmented reality games: Overall and multigroup analyses on Pokémon Go. Information Technology and People 33 (1) , pp. 37-55. 10.1108/ITP-05-2018-0221

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Abstract

As mobile augmented reality (AR) games enter the maturity stage, understanding how to improve players’ continuance use intention with mobile AR games is critical. Drawing upon the uses and gratifications (U&G) theory, we investigated the effects of four major gratifications – content, process, social, and technology – and other factors on continuance intention to play mobile AR games. Data collected from 280 Pokémon Go players were used to address research questions. Partial least squares method was employed to assess the relationships in the model and multigroup analysis was conducted based on survey participants’ demographics and their gaming experience. Content gratification (i.e., catching Pokémon), process gratification (i.e., entertainment), game knowledge, and achievement drive players’ continuance use intention. However, social and technology gratifications do not influence players’ continuance use intention. Multigroup analysis suggests that mobile AR game developers should capitalize on the fact that different types of gratifications prompt continuance use intention of different user segments in terms of demographics and experience in general mobile games and Pokémon Go. User behavior of mobile AR games has been studied at the early stage of the games, with less attention to variable continuance use intentions across different user segments. This study attempts to fill the gap by extending the U&G theory to continuance use intention with mobile AR games at the maturity stage and further investigating the importance of player heterogeneity in continuance use intention with mobile AR games. Findings of this study contribute to the literature on U&G, continuance use intention and mobile AR games.

Item Type: Article
Date Type: Publication
Status: Published
Schools: Business (Including Economics)
Subjects: H Social Sciences > H Social Sciences (General)
Publisher: Emerald
ISSN: 0959-3845
Date of First Compliant Deposit: 18 March 2019
Date of Acceptance: 11 February 2019
Last Modified: 07 Nov 2023 17:18
URI: https://orca.cardiff.ac.uk/id/eprint/120496

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Cited 11 times in Scopus. View in Scopus. Powered By Scopus® Data

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